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Graphics Luxoflux, V8's designers, attempted to make this second game more uniform across all platforms, which is a very good thing considering that this year the benchmark wasn't N64 performance but rather the more powerful Dreamcast. These improvements have made the game even more prone to either errors, aggravation, or (most often) both. Although it looks cool, controlling the hover car is more of a chore than a joy (especially since it's almost impossible to aim when hovering), and the water modification sometimes glitches when out of the water (not transforming fast enough to stay in the action). Gameplay is still as good as last year, but the new additions to the cars (the hover mode and water transformations) are a bit problematic. Cars still pass through each other when pushing against each other, which helps avoid cheap damage but also ruins the integrity of the game.
The mission objectives are still sloppy, so it will take a few plays through to understand what to do, and even then you'll have no idea why the objective is necessary - you just need to do it. My issues with the game are few, but they're the same problems we had with the first V8 that should have been fixed. Every weapon has four combo attacks now (up from two), which expands the number of attacks available as weapons take on alternative purposes or powers at the expense of ammo - a missile can attach to your car and give you a speed burst, a mortar may be boosted to cause an earthquake. This year's collection of cars improves much over last year's solid line-up, with more oddities such as the tipsy Dakota Stunt Cycle (yes, a motorbike in a car combat game) and the Moon Trekker (which has an independent suspension system that feels like the car is steering from its center). Many of these special stage features add to the chaos of multiplayer gaming, making the multiplayer mode a battle against both man and environment. Other rounds, like the first game, are simply all about dropping buildings on opponents. Many stages contain hidden and yet natural additions that affect gameplay, such as the bobsled run and ski jump that you can compete in on the ski resort area, or the rocket silo that sends cars spiraling into space on the NASA stage. However, those levels are vast and jam-packed, with all kinds of modern architecture to level. Eighteen cars are in this year, up from 12 last time, but there are only 12 levels (two less than last year). There aren't a lot of differences between Vigilante 8: Second Offense and its predecessor - just more of what made the first game great. Still, the interwoven goals provide added replay for each character.īut seriously - Who cares about storyline when you've got an El Guerro with a missile launcher strapped to the roof? This game is about grinding steel, and the carnage here stands up well again this year.
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Obviously, the story wasn't as paramount as it was in the PC games Interstate '76 and '82. Perhaps it has to do with the plot, which is something about Mad Max / Shaft hybrid jarheads who've traveled back in time to annihilate a newlywed couple (in the future, weddings apparently tick people off). Second Offense follows the same path, but the plot is so convoluted and ramrodded that the goals make no sense - collect briefcases, derail trains, protect astronomical observatories. V8 tried to break away from the mindless, repetitive destruction of Twisted Metal by adding missions to the battles in single player mode. If you're looking for a storyline in your gameplay, you're in for a world of "What-The-Hell?" in Vigilante 8: Second Offense. Gameplay Car combat is a self-explanatory genre: car combat.
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Even so, you have to give respect to the game that erased the word Twisted Metal from our vocabulary, and the fact that V8 still rocks despite competing in a procession that's dragging a trailer full of dead ponies is a testament to the brilliance of the first game and the furthering thrill of its sequel.
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Now parked in the open lot of a N64 dry spell, Vigilante 8: Second Offense may not be likely to attract the same business it commanded on the PlayStation and Dreamcast, and the new additions to the series are gadgets and distractions rather than fundamental changes.
Caught in the traffic of the surging Donkey Kong 64, the sequel to the blockbuster Vigilante 8 didn't make its Christmas release date.